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“When they first got it, my boyfriend literally shouted ‘Yes!’ and told me ‘I’ll see you in a week.” Call of Duty Black Ops has been affecting Gabrielle Arens’ ’12 social life since its launch November 9, 2010. In the first 24 hours of its debut, the game sold 5.6 million copies in the US and the UK. This launch was the largest output in video game history, topping last year’s release of Call of Duty Modern Warfare 2.

Arens discussed the ramifications of this game on her relationship since its release, “I have seen less of him since Monday, but he’s not as bad as a lot of other guys.” She continued, “There is a consistent male gathering in one of the rooms, just watching it and talking about how big their guns are and things like that.”

Arens is not the only one wondering where her significant other has gone since the release of Black Ops. “Most people ignore their girlfriends for a week because they’re playing the game,” said Grant Arzumanov ’12. But his housemate Jared Buckley ’12 asserts that when it comes to playing Black Ops, “we’re not addicted to it,” he said. “What we’ll do is we’ll be sitting up here doing some work and we’ll have just played a game. The game lasts five minutes and then we’ll go back to doing whatever we were doing.”

The game touts higher customizability, as well as a new way of purchasing upgrades, compared to previous versions of the games. This means that the game has an entire new life in multiplayer mode and gives users more control. Black Ops also saw the return of fan favorite Zombie mode.

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